For my last blog post I decided to write about Façade, because it caught my interest in class. I had a picture from Façade in my last post as an example of interactive fiction. Façade is an artificial intelligence-based interactive story, and you, the player plays as good old friend of a married couple named Grace and Trip. It is an interactive drama game, you must use the mouse and keyboard to move around in their apartment and to interact with the couple. So how you play this game is mainly by talking to the Grace and Trip, the player types in sentences to “speak” with the couple, so you can choose to support them in their troubles, driving them further apart, or you can end up being thrown out of the apartment. Façade forces the player to play through and think about social issues and having to deal with them as the game goes on, it is all very dramatic with a lot of dilemmas.
The games make good use of it’s AI, it uses voice acting and a natural language processing, which all together makes up awkward situation who the player can recognize from real life. The AI in this game works almost flawless, if you stay on topic and keep the conversation going, the AI will generate a dramatically appropriate response almost every time, and if it doesn’t the AI will make the characters look strangely on the player before going back to the previous topic. It can be really satisfying to have an ongoing conversation with a bot who can come up with good response and reaction.